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  • Sports Technology Industry Analysis, Segmentation, Business Revenue and Forecast 2020-2030

    Sports Technology Industry Highlights

    The Sports Technology Industry is estimated to reach USD 43.6 billion by 2027, registering a CAGR of 10.7% during the forecast period of 2021–2027.

    The growing adoption of new & emerging technologies, including the Internet of Things (IoT) and Data Analytics, andthe integration of social media across numerous sports segments, is projected to boost the market over the forecast period. A strongfocus on live audience engagement and entertainment programming and the digital transformation of sports arenas is predicted to drive the demand for technology-based services in sport. The industry is undergoing a shift owing to rising investments by numerous organizations in implementingnewer technologies for examining and monitoring players’ performance and engaging with fans along with other activities.

    Additionally, investments in sales, marketing, and operations are set to boostcompanies' revenues,which in turn is predicted to support market growth. Additionally, the adoption of Artificial Intelligence(AI), and Machine Learning (ML), and digitalization, are expected to proliferate the creation of advanced sports arenas. The increasing number of sports events and leagues globallycreates significant business opportunities in infrastructural development and pushesadvanced technological services. Professional sports unions and franchise-based models adopt newer and more innovative technologies, including data analytics, smart stadiums, digital wearables, and signages.

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    Sports Technology Industry Key Players

    The prominent players in the global Sports Technology Market are Apple Inc. (US), Catapult Sports (Australia), ChyronHego Corporation (US), Cisco Systems, Inc. (US), HCL Technologies Limited (India), IBM Corporation (US), Infosys Limited (India), Modern Times Group (MTG) (Sweden), Oracle Corporation (US), Panasonic Corporation (Japan), SAP SE (Germany), Sony Corporation (Japan), Stats LLC (US), and Telefonaktiebolaget LM Ericsson (Sweden).

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    Segment Overview

    By technology type, the global Sports Technology Market has been segmented into devices, smart stadium, statistics & analytics, and e-sports. The devices segment is further divided into wearables, digital signages, and cameras. The smart stadium segment is further classified into stadium & public security, building automation, and event management. The e-sports segment is classified into ticketing & merchandising, sponsorship, and advertising. Among these, the devices segment dominated the market in 2020 and is projected to dominate over the review period. International sporting leagues and associations are increasingly allowing players to wear devices that monitor the health and performance of players on the field in live events.

    By sports, the Sports Technology Market has been segmented into Baseball, Basketball, Cricket, Ice Hockey, Tennis, Soccer, Rugby. Major leagues such as FIFA, NBA, and MBL are adopting emerging technologies to captivate the viewers’ attention and live tracking and analyzing players' performance in live events. By region, the sports technology market has been segmented into North America, Europe, Asia-Pacific, and the rest of the world.

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    Regional Analysis

    The sports technology market has been segmented, by region, into North America, Europe, Asia-Pacific, and the rest of the world.

    North America, followed by Europe, is expected to be the largest market in the forecast period owing to the high concentration of market players and the abundant availability of competent technical expertise. Additionally, the increasing demand for operative building automation and effective event management of large sporting events and the rising consumer interest in esportstechnologies in the region further drive the growth of the sports technology market. Additionally, the market in Asia-Pacificis projected to register a significant CAGR during the forecast period.
    Sports Technology Industry Analysis, Segmentation, Business Revenue and Forecast 2020-2030 Sports Technology Industry Highlights The Sports Technology Industry is estimated to reach USD 43.6 billion by 2027, registering a CAGR of 10.7% during the forecast period of 2021–2027. The growing adoption of new & emerging technologies, including the Internet of Things (IoT) and Data Analytics, andthe integration of social media across numerous sports segments, is projected to boost the market over the forecast period. A strongfocus on live audience engagement and entertainment programming and the digital transformation of sports arenas is predicted to drive the demand for technology-based services in sport. The industry is undergoing a shift owing to rising investments by numerous organizations in implementingnewer technologies for examining and monitoring players’ performance and engaging with fans along with other activities. Additionally, investments in sales, marketing, and operations are set to boostcompanies' revenues,which in turn is predicted to support market growth. Additionally, the adoption of Artificial Intelligence(AI), and Machine Learning (ML), and digitalization, are expected to proliferate the creation of advanced sports arenas. The increasing number of sports events and leagues globallycreates significant business opportunities in infrastructural development and pushesadvanced technological services. Professional sports unions and franchise-based models adopt newer and more innovative technologies, including data analytics, smart stadiums, digital wearables, and signages. Get a FREE Sample PDF@ https://www.marketresearchfuture.com/sample_request/10579 Sports Technology Industry Key Players The prominent players in the global Sports Technology Market are Apple Inc. (US), Catapult Sports (Australia), ChyronHego Corporation (US), Cisco Systems, Inc. (US), HCL Technologies Limited (India), IBM Corporation (US), Infosys Limited (India), Modern Times Group (MTG) (Sweden), Oracle Corporation (US), Panasonic Corporation (Japan), SAP SE (Germany), Sony Corporation (Japan), Stats LLC (US), and Telefonaktiebolaget LM Ericsson (Sweden). Buy Now report with Industry Analysis@ https://www.marketresearchfuture.com/checkout?currency=one_user-USD&report_id=10579 Segment Overview By technology type, the global Sports Technology Market has been segmented into devices, smart stadium, statistics & analytics, and e-sports. The devices segment is further divided into wearables, digital signages, and cameras. The smart stadium segment is further classified into stadium & public security, building automation, and event management. The e-sports segment is classified into ticketing & merchandising, sponsorship, and advertising. Among these, the devices segment dominated the market in 2020 and is projected to dominate over the review period. International sporting leagues and associations are increasingly allowing players to wear devices that monitor the health and performance of players on the field in live events. By sports, the Sports Technology Market has been segmented into Baseball, Basketball, Cricket, Ice Hockey, Tennis, Soccer, Rugby. Major leagues such as FIFA, NBA, and MBL are adopting emerging technologies to captivate the viewers’ attention and live tracking and analyzing players' performance in live events. By region, the sports technology market has been segmented into North America, Europe, Asia-Pacific, and the rest of the world. Enquire for Discount@ https://www.marketresearchfuture.com/check-discount/10579 Regional Analysis The sports technology market has been segmented, by region, into North America, Europe, Asia-Pacific, and the rest of the world. North America, followed by Europe, is expected to be the largest market in the forecast period owing to the high concentration of market players and the abundant availability of competent technical expertise. Additionally, the increasing demand for operative building automation and effective event management of large sporting events and the rising consumer interest in esportstechnologies in the region further drive the growth of the sports technology market. Additionally, the market in Asia-Pacificis projected to register a significant CAGR during the forecast period.
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    Sports Technology Market Size Forecast 2030| Industry Share Report
    The global Sports Technology Market is projected to register a CAGR of 10.7% to reach USD 43.6billion by 2030 By Regional analysis the concentration of major sports leagues and tournaments in the region and a large talent pool of competent analysts.
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  • BingX Sponsors TOKEN2049 LONDON and Celebrates It by Co-hosting Big After-Party

    BingX, the world’s leading social trading crypto exchange, sponsored and attended TOKEN2049 London in November 2022. It was hosted in Magazine London, the heart of Greenwich Peninsula, which was transformed into a vibrant landscape for industry veterans and crypto enthusiasts from all over the world.

    TOKEN2049 is a premier crypto event, organised annually in London and Singapore, where founders and executives of the leading Web3 companies share their view on the market. It shines a light on global developments, while taking a unique and widening perspective on the ecosystem and its vast opportunities. TOKEN2049 brings together the global crypto industry,uniting entrepreneurs, investors, developers, industry insiders and global media- and creates unparalleled networking opportunities.

    Over 3,000 people attended TOKEN2049 London. Featuring a host of presentations, panel discussions, workshops and hackathons, attendees tuned into insightful discussions on emerging trends as well as key developments in regulation, and the current institutional landscape. Bringing together entrepreneurs, investors, developers, industry enthusiasts and global media, the event offered unparalleled networking potential.

    TOKEN2049 London lasted two days and wrapped up on November 10. In order to celebrate this meaningful event and offer a chance for further communication, BingX co-hosted a big Blockchain Cocktail Party together with Sumsub, an all-in-one verification platform, and Chianup, a blockchain technology solutions provider. Attendants relaxed and shared ideas at this cheerful after-party.

    “We’re thrilled to sponsor and participate in this big industry event”, said Elvisco Carrington, PR and Communications Director at BingX. “Just like what Raphael Strauch said, TOKEN2049 is a community that will define what’s next in the space. It’s a wonderful space to reconnect with the Web3 and crypto community and hear from an A-List lineup of leading voices in the space. As the world’s leading social trading crypto exchange, we are excited to celebrate the resilience and growth of this young industry and explore what the future holds. And BingX will continue to explore novel solutions to create a better user experience.”

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    BingX (https://bingx.com/en-us/?ref=ZZWENQ) is a cryptocurrency social trading exchange that offers spot, derivatives and copy trading services including but not limited to trading pairs BTC USDT (https://bingx.com/en-us/spot/BTCUSDT/?ref=ZZWENQ), XRP USDT (https://bingx.com/en-us/spot/XRPUSDT/?ref=ZZWENQ), ETH USDT (https://bingx.com/en-us/spot/ETHUSDT/?ref=ZZWENQ) and Luna USDT (https://bingx.com/en-us/futures/forward/LUNAUSDT/?ref=ZZWENQ) to more than 100 countries worldwide with over 5 million users. The copy trading function implemented with our unique technology has benefited over 20,000 copy trading traders and 5,000 daily traders.
    BingX Sponsors TOKEN2049 LONDON and Celebrates It by Co-hosting Big After-Party BingX, the world’s leading social trading crypto exchange, sponsored and attended TOKEN2049 London in November 2022. It was hosted in Magazine London, the heart of Greenwich Peninsula, which was transformed into a vibrant landscape for industry veterans and crypto enthusiasts from all over the world. TOKEN2049 is a premier crypto event, organised annually in London and Singapore, where founders and executives of the leading Web3 companies share their view on the market. It shines a light on global developments, while taking a unique and widening perspective on the ecosystem and its vast opportunities. TOKEN2049 brings together the global crypto industry,uniting entrepreneurs, investors, developers, industry insiders and global media- and creates unparalleled networking opportunities. Over 3,000 people attended TOKEN2049 London. Featuring a host of presentations, panel discussions, workshops and hackathons, attendees tuned into insightful discussions on emerging trends as well as key developments in regulation, and the current institutional landscape. Bringing together entrepreneurs, investors, developers, industry enthusiasts and global media, the event offered unparalleled networking potential. TOKEN2049 London lasted two days and wrapped up on November 10. In order to celebrate this meaningful event and offer a chance for further communication, BingX co-hosted a big Blockchain Cocktail Party together with Sumsub, an all-in-one verification platform, and Chianup, a blockchain technology solutions provider. Attendants relaxed and shared ideas at this cheerful after-party. “We’re thrilled to sponsor and participate in this big industry event”, said Elvisco Carrington, PR and Communications Director at BingX. “Just like what Raphael Strauch said, TOKEN2049 is a community that will define what’s next in the space. It’s a wonderful space to reconnect with the Web3 and crypto community and hear from an A-List lineup of leading voices in the space. As the world’s leading social trading crypto exchange, we are excited to celebrate the resilience and growth of this young industry and explore what the future holds. And BingX will continue to explore novel solutions to create a better user experience.” About BingX BingX (https://bingx.com/en-us/?ref=ZZWENQ) is a cryptocurrency social trading exchange that offers spot, derivatives and copy trading services including but not limited to trading pairs BTC USDT (https://bingx.com/en-us/spot/BTCUSDT/?ref=ZZWENQ), XRP USDT (https://bingx.com/en-us/spot/XRPUSDT/?ref=ZZWENQ), ETH USDT (https://bingx.com/en-us/spot/ETHUSDT/?ref=ZZWENQ) and Luna USDT (https://bingx.com/en-us/futures/forward/LUNAUSDT/?ref=ZZWENQ) to more than 100 countries worldwide with over 5 million users. The copy trading function implemented with our unique technology has benefited over 20,000 copy trading traders and 5,000 daily traders.
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