Movement of the player has lean toward basketball-IQ
Movement of the player has lean toward basketball-IQ. For example, as an habit, I have always tried to let my players cut through the perimeter as an ineffective way of driving into 2K22 MT the paint. However, the AI player can scan the entire perimeter, forcing the user to short-stop , and to resort to more tactical strategies to aid the team's scoring. It allowed for the player to find more...