The term "conversion of damage type" refers to the process of changing a portion or all of the original damage type into a new damage type. For example, 50% physical damage may be converted into fire damage. Additionally, additional types of damage are not taken into consideration in this calculation, for example, the addition of 30% of physical damage to the fire damage. Whatever the original damage was, it does not matter whether it is transformed or not. If the original damage remains unchanged, damage is added to it; however, if the original damage is transformed or partially transformed, it makes no difference whether the damage is transformed or partially transformed. Damage is transformed, or at least partially transformed, if the original damage is not altered in some way.

In order to convert different damage types from one to another, it is necessary to understand the fundamental principles that govern this conversion.

1. Damage conversion occurs prior to the completion of the calculations for Increase/Reduce Damage or More/Less Damage, as well as the calculations for Increase/Reduce Damage. And it was only modified once throughout the entire process. Depending on how the damage was converted, the converted damage can be modified either by the original damage type or by the current damage type, resulting in a different outcome than if the damage had not been converted. In other words, the damage after transformation consumes two bonuses, and the related bonus of the damage type before transformation can also contribute to the damage after transformation. Damage path of exile currency after transformation is calculated as the sum of two bonuses. After transformation, damage is calculated as the sum of two bonuses applied to it. Given that physical damage is converted to fire in half of all cases, increasing both physical damage and fire damage can result in a greater proportion of transferred fire.

When a specific type of damage A is partially transformed into B and partially transformed into C, the transformations of A into B and B into C occur at the same time as the transformation of A into B. This is because the transformation of A into B occurs before the transformation of B occurs. Assume you find yourself in the following situation:Likewise, you have split-arrows in your quiver, as well as a physical-to-lightning gem that converts 50% of your physical damage into lightning. Additionally, you have the black flame or wolf awn quiver in your quiver that converts 50% of your physical damage into fire. This process results in the conversion of half of the physical damage you sustained into electricity. Due to the fact that half of it is transformed into fire, you will not suffer any physical consequences.

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Talent equipment, gems, and other items with damage types greater than 100% cannot be converted, and this includes a variety of other items as well as talent equipment. The conversion of active skills' damage types will take precedence over the conversion of other damage types if the total amount of damage types converted exceeds the threshold; otherwise, all other conversions will be scaled proportionally to the threshold. When using a lightning arrow with a 50% object-to-electricity gem and a 30% object-to-fire quiver, the following example demonstrates how to prioritize an object-to-electricity gem: the lightning gem with 50% object-to-electricity is given priority, and the remaining 50% of the object-to-electricity gems and object-to-electricity rocket bags are distributed in proportion to their power: the lightning gem with 50% object-to-electricity is given priority, and the remaining 50% of

Any time that additional damage of a specific type is added in proportion to the value of the original type of damage (as when the addition is compared to the transformation discussed above), the value of the original type of damage will be used as the basis for calculating the amount of additional damage. Affixes associated with the original damage type can still be used to modify the outcome of a damage conversion, in the same way that they can be used to modify the outcome of a damage conversion.

Because the transformation has resulted in all physical damage being converted into elements, the fire damage of the quiver, which contains an additional 35% physical damage, will continue to function in the same scenario as Example 3. The physical damage base for this affix is calculated using the physical damage received. Physical damage that occurs prior to the complete transfer is taken into consideration when calculating the amount of compensation. In order to complete addition of the fire injury, all of the physical damage bonus and the fire damage bonus that were already in effect are absorbed by the additional fire injury, which is identical to the fire injury from the material to the fire. The BD of Lightning Bolt + Physical to Lightning's 100% electric damage is not negated by the fact that the hatred aura can be activated, which adds 36% of the physical damage from lightning to the ice damage, resulting in an overall increase in damage.

Damage types such as Physical, Lightning, Cold, Fire, and Chaos (which can all be converted but not reversed by jumping) and Chaos (which can only be converted but not reversed by jumping) are applied in accordance with the conversion direction of those damage types such as Lightning, Cold, Fire, and Chaos. Because, if you are successful in reversing poe currency the conversion, it is possible that you will become trapped in an infinite loop of transformation and become unable to escape. More importantly, damage types that have been created as a result of the conversion can continue to be created indefinitely after the conversion has occurred.

Tradition has it that the pure fire knife array is designed to transfer half of the physical damage to fire through the incarnation of fire and the remaining half of the physical damage to electricity through the material-to-electric gem; in addition, half of the converted lightning damage is converted to electricity through the will; and finally, half of the converted lightning damage is converted to electricity through the will. However, it should be noted that both fire and flames work in tandem, with the incarnation of fire healing 50% and the flame healing 100% of any remaining ice wounds from the call of will, and with the hatred halo increasing the overall number of ice wounds. Because the second rule states that no more than 100% conversion and proportional scaling are permitted, the incarnation of fire converts 33.33% of the total, with the flame accounting for the remaining 66.67% of the total. Note that the example in this article does not apply to versions after 2.5 because the conversion ratios of Will Call and Burning Flame have been reduced and are no longer 50% and 100%, respectively, in versions after 2.5. The meaning of the words used in this article is therefore critical to your understanding of the material.

Finally, when calculating damage from blood-sucking and continuous damage, the damage is calculated using the type of damage that occurred after the conversion, rather than damage that occurred before the conversion (see point six).

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Example: If the fire is 100%, even if the possibility of being poisoned exists, you will not be poisoned. This is due to the fact that poisoning is dependent on the basic physical and chaos damage dealt by the initial skill, which is not true if the fire is 100%, as previously stated. There will be no physical damage caused by the fire, and there will be no injuries sustained as a result of it. Example 3 shows that your bomber bow bd with buy poe orbs a 100% object-to-electricity conversion as well as your physical attack damage vampire affix are both ineligible for use in the situation described in the example.

Finally, but certainly not least, I'll say this:

It is necessary to calculate any proportional additions that may be required in order for a specific type to be transferred away; otherwise, the transfer cannot be completed.

After you've finished with the calculations, you can move on to the next step: the conversion.

Following the completion of all additions and conversions, unified additions are performed from A to B and from B to C at the same time, followed by additions and conversions from A to B and then from B to C in turn; finally, unified additions are performed from A to B and from B to C at the same time.

It is necessary to combine damage type bonuses from previous rounds of addition and conversion with damage type bonuses from newly formed new rounds of addition and conversion in order to arrive at a total damage type bonus for the current round of addition and conversion.

This BD mechanism specifically makes use of two principles: the first is what I refer to as the conversion principle, which states that when there is a proportional addition, it is necessary to calculate the addition first; and the second is what I refer to as the proportional addition principle, which states that the addition can be calculated more than once when there is a proportional addition.

In the event that there are extras, it is incorrect to believe that it is necessary to calculate the extras first and then, after you have calculated the extras once, that it is necessary to calculate the extras a second time after that. Almost everything about it is in perfect working order.

Because there were few other options available at the time of posting this transformation mechanism post, such as adding chaotic damage according to elemental damage percentages (x% or x%), or adding chaotic damage according to nonchaotic damage percentages (x%), poe exalted orb was not necessary to mention the multiple ratio addition when I posted this transformation mechanism post. Moreover, because this fundamental mechanism is inapplicable to the formation of bd, there is no longer any need to repeat it in this transformation rules post until such time as the additional rules are also fully explained in full. Due to the increased popularity of the genre as a result of the widespread use of cheaters and starry sky elder affixes, it is necessary to discuss this additional principle separately. This will assist in avoiding confusion with the transformation principle among players who are unfamiliar with the subject matter in the game environment.