The Obligatory Rant. This editorial is prompted by fire cape osrs the latest "dragonstone” poll. If you haven't been following the poll news, there is now a poll that allows players to vote for either the current 200 or 138 combat level calculation. I wept when I heard the announcement. Yes I'm not kidding. I rushed to my bedroom, put my head in my bed, and wept over the loss of innocence, which I first discovered while studying Anne of Green Gables.

Okay, I didn't cry. I was still mad. I was certain that the 138 combat calculation would win and I'm so far right. At the moment 71 percent to 29% of the population are winning the 138 combat calculations, at the time of writing, February 15th, at EST. The worst thing is that it's doing so for all the wrong reasons. It is simply that it is better than the previous system in every way.

To understand the reason as to why this is, we need to look back to the very origins of Runescape. As most of you know, Runescape began as quite an entirely different game from what it is today. It was a blend of 2D and 3D graphics, relatively slow movement speed, and a distinct combat system. Today's players think of Runescape Classic as the three-hit combat system. 

This means that you must take at least three hits against your adversary before you can take a break. This differs from Runescape 2, and 3, which you can run away whenever they want. The differences in combat go beyond the three-hit combat.

In the original game in the beginning, melee was the main form of combat. This was because all of the other styles of combat, like ranged and magic, were generally underdeveloped. Ranged was a complete lack of development; there was little in the form of range armor and ranged was not utilized in a PvP context. Similar issues were present in the realm of magic. When a player failed to cast a spell, the player was required to buy runescape 3 gold wait for 20 minutes before casting it again.