It should be mentioned that characters are shared between them too - you'll be able to use them in both PSO2 and NG. How are characters shared, exactly? If"character development won't carry over", that sounds just like you can have a character with the same name in both matches, but I wouldn't predict that shared. That is what they said. I'm presuming you get to Phantasy Star Online 2 Meseta maintain your character name, look, weapons, units, and mag. They have not mentioned anything about makeup yet which has some people worried.

Registered information is whatever you've"enrolled" on your personality, this contains hairstyles, headparts, accessories, eyebrows, eyes, eyelashes, face paint, body paint, decals, voices, basewear, innerwear & of course emotes. My friends & I have been creating"register that data" jokes anytime one of us has a cosmetic we wanted. So I am 98% sure that is what they mean when they say enrolled information, which would imply those people trying to hoard cosmetic tickets in the hopes of selling them NGS won't function as only registered items will move over.

So that means outerwear and outfits will not move? That is still a huge fuck you to NA gamers that spent money and no one must scratch anymore to be fair... Well we do know we can bring over weapons and units, so they could handle outfits/outerwear exactly the exact same manner. We do see older Ash running around with his previous outfit at the trailer. The footage they showed of The Placeholder Otherwise called Ash has him wearing his trademark default Close Quarters outfit. It is still no difficult affirmation, but technically that'd mean he took him to NGS. FWIW that ensemble is also available as basewear in JP therefore it's even more unclear... but yeah I would bet a solid 10k meseta on outfits and outerwear also moving.This is what I had been thinking also and makes the most sense. This way the game has the main core aspects players expect but is new and fresh at precisely the exact same moment. I think it's still likely to be instanced rather than truly open world. Gameplay shown so far has shown 8 participant instance maxes. This wouldn't break current AI systems, thinking about the existing AI only follow your route or teleport to you when they have stuck. I am thinking it is going to be a similar system to what Dragon's Dogma Online had. The world is open and huge, but everything outside of towns was instanced. I am thinking it is going to be a similar system to what Dragon's Dogma Online had. The world is huge and open, but everything out of towns was instanced. They watered down the scaling into a formulation and changed a lot of courses but now that it's gone I constantly want to play with it.

I would love Dragon's Dogma Online-styled experiences in Phantasy Star if because it gives us a reason to explore the planet (or at least fast travel to it to hop in and outside ) and cheap PSO2 Meseta to also have a struggle with the bosses and enemies.