Friday Night Funkin' is a music and rhythm game in which you will have to participate in battles against your girlfriend's father who is a seasoned musician. To win the heart of your sweetheart and get his father's agreement you will have to beat him in rhythm competitions and prove that you are a better singer than him. Press the arrows at the right time to produce the right sound and keep the rhythm throughout the songs and miss as few notes as possible. Friday Night Funkin' features a story mode in which you will have to win rap battles against many different opponents over the course of 7 weeks. Sing against Daddy Dearest, Skid and Pump, Pico and many more and try to beat them all without losing the beat! The story mode offers three levels of difficulty, the hard mode is extremely difficult and will require perfect coordination. To practice, you can play freeplay mode which will allow you to work on each song individually.
How to play
You can play friday night funkin unblocked and its most popular mods for free online. On computer at home, on chromebook or at school, you can practice your rythm and skills anywhere!
FNF was originally released on October 5, 2020 and was created on the occasion of the Ludum Dare 47 game jam, the game development competition hosted by Newgrounds. Originally offering a tutorial, 2 weeks and 6 songs, the rhythm game in which we play as boyfriend was a huge success and its content has been expanded with 5 other weeks, 15 songs and many characters. Its open-source access also allowed the creation of many mods developed by the community, which contributed to enrich even more the universe of the musical battle game. If you want to support developer ninjamuffin99 you can download Friday Night Funkin' from itch.io. A full version of the game is also in development and will be released soon on Steam.
Here is how we see a COMPLETE Friday Night Funkin to look.
INCLUDE 20 NEW "WEEKS" (60 songs)
That's right, 20 full levels, a complete narrative. which we had planned for a large portion for quite some time.
DEVELOPING GAMEPLAY MECHANICS
While pressing four buttons is entertaining, our goals go beyond this. Nothing that will interfere with the game's easy accessibility, but concepts that will expand on the meta of the gameplay and give us more freedom to develop original levels and ideas. In essence, we don't just want to create a second-rate arcade game. It will take time to develop and correctly execute ideas that have been abandoned since the first game jam prototype. One of many many of those things is the animation of the boyfriend chucking the microphone into the game's file.
CUTSCENES
sequences that further the setting and tell the story both inside and outside the game. Making a "in-game" cutscene for Week 7 took forever, but it offers much-needed context and explains what's happening. Every single event currently has a whole backstory, but to make it come to life, we'll need to animation it all.